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the two universal powers that dominated the previous centuries
you also have to “sell” a number of them regularly
The base game is required to play this expansion
building mechanical golems
Merchants of Magick: A Set a Watch Tale - Bordspel (ENG) red rising the two universal powers thatIn Merchants of Magick, set in the "Set a Watch" universe, you own a magic items shop, crafting items and researching spells to sell to the Adventurers of the Watch. Four dice are rolled each round, after which you select two to craft items or research enchantments for your shop. As you craft items and research spells, you start stocking up on items and earn potions that allow you to manipulate the dice. Adventurers travel from shop to shop, so you
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